Latest posts
-
Building a House with LEGO, Until You Need a Curved Roof — Workshop UI Design Principles and the Customization Ceiling
A LEGO-building take on Palantir Workshop’s layout design principles (whitespace, hierarchy, typography), plus the real customization limits users actually hit — verified with official docs and real user reviews. -
Pipeline Builder: How Far to Push No-Code Before Switching to Code
Pipeline Builder’s real collaboration strengths and real limits (loops, dynamic schemas, nested data, external APIs) verified against official docs, the Palantir developer community forum, and real user reviews — a practical guide to where the line with code actually sits. -
What Is Solution Designer? Designing Foundry Architecture as a Graph
What Palantir Foundry’s Solution Designer and AIP Architect are, why they were built, and how to design an architecture as a node-based diagram, based on official documentation. -
Foundry Data Pipelines: Pipeline Builder vs. Code Repository
Summary — In Foundry, you can build a data pipeline two ways: the drag-and-drop Pipeline Builder, or the code-based Code Repository. Pipeline Builder is a good fit for quickly assembling simple transforms and joins; Code Repository is the right call once you need complex logic, or team-wide code review and version control. Either way, the […] -
Building Your First Screen in Workshop: Widgets and Ontology Object Binding

How Palantir Foundry’s Workshop actually works — widget composition, the ontology object binding mechanism, and the mistakes that cause the most rework.
-
Palantir Foundry Ontology Manager Guide: 5 Mistakes to Avoid When You Design Your First One

Walk through building an Object Type, Link Type, and Action Type end to end using a single Equipment example, with 3 common design mistakes to avoid.